Escape the Dark Sector: Mission Pack
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Description
Mission Pack 1 Twisted Tech
Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide…
This expansion pack forEscape the Dark Sectorintroduces new rules and content to enhance your adventures.
COMPONENTS
- 1 New Boss Card Face-off against Neuroshima, an evil uber-genius obsessed with cybernetic brain implants
- 12 New Chapter Cards Exploring new areas of the station and encountering its tech-skewed terrors
- 9 New Item Cards Including deadly new weaponry such as the Flame Thrower and Sniper Rifle, and powerful new cybernetics
- 3 New Drone Cards Sentry Drone, Replication Drone, and Surgical Drone
- 7 New Dice Two new kinds of Ammo Dice plus a ‘Tech die’, used to determine the effects of certain chapters and items, as well as bringing a new challenge to the boss battle
- 1 Supplemental Rule Book Your handy guide on how to incorporate the expansion content into your collection
- New Mechanics Tactical Drone Selection! During setup, choose which drone your crew will take on the mission, each with unique abilities and two different ways it can be activated
*Note: This is an expansion. Escape the Dark Sector, the base game is required to play.
Mission Pack 2 Mutant Syndrome
Exposed to a mysterious mutagen, the bodies of large numbers of Dark Sector inhabitants have begun to gruesomely distort – as have your own…
This expansion pack forEscape the Dark Sectorintroduces new rules and content to enhance your adventures.
COMPONENTS
- 1 New Boss Card Encounter The Mutanoid, an advanced and powerful alpha-mutant
- 12 New Chapter Cards Exploring new areas of the station, plagued by horrific mutant adversaries
- 3 New Crew Cards Loyal alien specialists eager to join the mission
- 9 New Item Cards Gruesome crew-mutations, and powerful new cybernetics
- 4 New Dice Three new crew dice each with a MIXED DOUBLE result, plus a ‘Mutation die’ used to determine the effects of certain chapters and items, as well as bringing a new challenge to the boss battle
- 1 Supplemental Rule Book Your handy guide on how to incorporate the expansion content into your collection
- New Mechanic Mutations! Crewmembers can now fall prey to mutations during the mission, warping their bodies and bringing about both negative and positive effects…
*Note: This is an expansion. Escape the Dark Sector, the base game is required to play.
Mission Pack 3 Quantum Rift
The very fabric of what you consider real is shattered as you hurtle through time and space – coming face to face with legendary dangers of the distant past…
This expansion pack forEscape the Dark Sectorintroduces new rules and content to enhance your adventures.
COMPONENTS
- 1 New Boss CardPrepare to face Araknochron, a creature who wields time itself as a weapon
- 12 New Chapter Cards Exploring new areas of the station, plus dangerous historical perils as you plunge through time
- 3 New Crew CardsVersatile alien friendlies, keen to do take up the fight
- 8 Artefact Cards Special historical objects, a new type of item card found only in specific time-travel chapters
- 1 New Item Card A powerful cybernetic v2.0 upgrade chip to swap out for your old tech
- 4 New Dice Three crew dice, each with a SPLIT DOUBLE result, plus a ‘Rift die’ – used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the boss battle
- 1 Supplemental Rule Book Your handy guide on how to incorporate the expansion content into your collection
- New Mechanic Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting into The Rift, coming face to face with deadly threats from the distant past…
*Note: This is an expansion. Escape the Dark Sector, the base game is required to play.
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